Season Guide to CSL Fall 2019 - Spring 2020
CSL is an intercollegiate gaming league open to all accredited colleges and universities in North America. We will be running a year-long season with weekly matches. There will be a single unified division - Star League. During the regular season, teams will play Best of Fives in round robin conferences. The round robin will be (roughly) geographical, played across both Fall and Spring, with the top teams advancing to a double-elimination playoff bracket, Best of Five, with the lower bracket having up to two matches per week. The final match will be Best of Seven, with the upper bracket team starting 1-0 automatically. Competition is defaulted to PC (steam) using Rocket ID's, including for any potential events, but otherwise players may use any other cross platform console.
The server will be US-East by default (unless both teams agree to change) and the first map will always be DFH Stadium (unless both teams agree to change); the losing team will select the next map in the match (if applicable) and may elect to change to US-West if desired.
Summary of Key Points
- Platform is defaulted to PC (steam) using Rocket ID's, but any cross platform console may be used
- Regular season is round robin group play, with a format of best of five
- Playoffs will be a double elimination bracket, best of five upper and best of five lower; lower bracket teams will have up to two matches each week. The final match will be Best of Seven with the upper bracket team starting 1-0 automatically
- Default server is US-East and default first map is DFH Stadium
- Teams need (1) a coordinator and (2) three unique players; a coordinator may also be a player if eligible
Schedule - Regular Season
- October 19: Match 1
- October 26: Match 2
- November 2: Match 3
- November 9: Match 4
- November 16: Match 5
- November 23: Match 6
- November 30: THANKSGIVING BREAK
- December 7: RESCHEDULE WEEK
- January 11: Match 7
- January 18: Match 8
- January 25: Match 9
- February 1: Match 10
- February 8: Match 11
- February 15: Match 12 (Note: some teams may have two matches during the final weekend of play)
Schedule - Playoffs - Updated April 22, 2020
- February 29: Upper Ro128
- March 1: Upper Ro64 // Lower Ro64 A
- March 7: Upper Ro32 // Lower Ro64 B
- March 8: Lower Ro32 A
- March 14: Upper Ro16 // Lower Ro32 B
- March 15: Lower Ro16 A
- May 2: Upper Ro8 // Lower Ro16 B // Lower Ro8 A
- May 9: Upper Ro4 // Lower Ro8 B // Lower Ro4 A
- May 16: Upper Finals // Lower Ro4 B
- May 23: Lower Ro2 A // Lower Finals
- May 30: Grand Finals
- Total: $15,000
- 1st: $4,500
- 2nd: $3,000
- 3rd: $1,800
- 4th: $1,200
- 5th-6th: $825
- 7th-8th: $525
- 9th-12th: $300
- 13th-16th: $150
Tips for New Coordinators and Teams
Running a CSL team can be daunting, fun, or both! Here are some tips that we've gathered over the years to make the best of your experience:
1. Read the rules
Carefully. Rules are very important for creating a smooth experience!
2. Pick a responsible coordinator
This is the person who will submit lineups/reports on time, file disputes for forfeits or cheating accusations, and communicate with other coordinators and CSL admins on your behalf on a weekly basis; coordinators will also be responsible for making sure all team members are eligible under the rules. Coordinators must have a Discord name attached to their CSL profile, since Discord is where most communcation between teams will take place. You don't want to incur penalties because your coordinator is disorganized or forgetful!
3. Know that not all players are flexible
The default time for CSL matches is set for Saturday 12:00pm Pacific (and 1:30pm Pacific for the second weekly lower bracket matches). Most of the time our teams are friendly and can reschedule, but you may run up against a team that also has other obligations and cannot. Sign your team up for this league knowing that you will have to set aside time on Saturday afternoons.
The following are the official rules of the CSL Rocket League league. Rules cover eligibility, format, match procedures, reporting, penalties, and more. Any issues that arise which are not covered within the current rules will be settled at the discretion of CSL admins on a case-by-case basis, and when applicable, penalties set when deemed appropriate. Rules may be added or modified if deemed necessary.
- Coordinators are responsible for ensuring that all members of the team follow the guidelines outlined in the section: player eligibility
- Each team must belong to an accredited college or university with a physical address (online universities are ineligible). The university must offer at least a 2-year degree program
- All teams must have a minimum of 3 players who are all students at the same university. There is no maximum number of players per team nor a maximum number of teams per school
- Each player must be currently enrolled in their university with a valid university email address, taking full time courses, and in good standing
- Players must be registered as current students at their team's school
- Each player must be enrolled as a student with a full time course load for each academic term the season takes place (generally a minimum of 12 credit hours or 3-4 classes for undergrads, depending on the university's requirements). Graduate students are eligible to participate as long as they meet the full time status requirements of their university and program (likely less credits/classes required, or possibly even none on a research track!)
- One-time exceptions to this rule for part time students are possible for high performing students with an academic history of full time course loads for at least one full school year, and having no prior part time status or other issues (recurring issues are not eligible); please email [email protected] with relevant information about your situation to get approved to participate; exception requests should be made BEFORE the player in question plays in a match
- Players graduating during the school year season do not have to meet the full time credit requirement if they need less than required amount to graduate, they only need to be part time status, as long as they have been full time for their entire academic history (and in good standing), and they will also continue to be eligible to participate for the rest of the current season if they graduate in the middle of the school year; contact [email protected] if clarification is needed
- Players must be in "good standing" or equivalent, as defined by their university/program (generally 2.0 term GPA) for the duration of the season; standing at the beginning of the season is based on the previous academic term. Students on academic probation, leave of absence, or any circumstances other than the norm of taking enough classes and passing, are unable to play in CSL until they return to good standing. Players found in violation of this rule are subject to penalties. See section: penalties
- Players must be registered with valid Rocket ID's
- Barcode IDs and any other offensive names are not allowed. Players with disallowed names may be asked to change their names. Failure to have updated information will result in penalties. See section: penalties
- Player registration is open throughout the regular season. After the start of each team's last regular season match, their roster will officially LOCK and no new players may be added.
- Players can only play for one school; players on dual enrollment may not play for multiple schools and must be approved by tournament admins
- In the case of a school transfer, if a player has already played in the current season, they must be reviewed and be approved by the tournament admins at their discretion. Players who have not played a match in the current season will be automatically approved
- If a player continues to play under their original school without explicit approval, they will be counted as an illegal player and may be subject to penalties. See section: penalties
- Players cannot be suspended by CSL for previous infractions outside of the CSL.
- With the exception of Fortnite, players may only actively play in one (1) CSL league at any time (League of Legends, Rocket League, etc.), though they may play as a substitute in another CSL league during the regular season. Substitutions across leagues will count towards a team's limit of five (5) substitutions.
- CSL staff may request and check transcripts/academic files of all players at any time during the season. Failure to provide proof of education will result in penalties. See section: penalties
Regular Season Format
- There will be a single unified division for all teams - Star League
- There is no team limit for each school. Participants may only play for one Rocket League team for the duration of the season; once they participate in a match, that player will be locked onto that roster for the duration of the season
- CSL will organize teams into (roughly) geographical round robin conferences, with the top teams advancing to the playoffs
Playoffs and Tiebreakers
- The top four (4) teams per conference will qualify for the Playoffs. In some cases additional top-performing teams may qualify, based on the criteria below.
- Seeding for playoffs is based on performance during the regular season with all groups mixed together for the playoff bracket.
- In the playoffs, the same rules and procedures as during the regular season will apply except for lower bracket match format. The upper bracket is best of five and the lower bracket is best of five with up to two matches per week
- To determine the top performing regular season teams we rank the following criteria:
- Match record (defined by total matches won - total matches lost)
- Set differential, if applicable (defined by taking the total number of sets won - total number of sets lost). A set is defined as a single game or map within a match or series
- Head-to-head matchup, if applicable
- Number of forfeits and infractions
- Coin toss
- Teams will compete against each other in 3v3 weekly matches throughout the season. A Team of two (2) or fewer players will not be eligible to participate at any point during the season or Playoffs.
- Default times for matches are Saturdays 12:00pm Pacific (and Sunday 12:00pm Pacific for applicable Playoffs matches)
- The form of competition is defaulted to PC (steam) using Rocket ID's, but any cross platform console may be used
- Default server is US-East and default first map is DFH Stadium (though teams may agree to change either or both), with the losing team selecting the next map and server. No map may be reused within a match
- Group stage matches are Best of Five, playoff matches are Best of Five upper bracket, and Best of Five lower bracket with up to two matches per week. The final match will be Best of Seven with the upper bracket team starting 1-0 automatically
In-Game Settings and Rules
- Platform: Default PC (Steam) using Epic ID's // cross platform consoles allowed
- 3v3: Regular season is Bo5, Playoffs is Bo5 upper, Bo5 lower with up to two matches per week, with Bo7 finals (winner starts 1-0)
- Private Match Settings:
- Game Mode: Soccar
- Arena: Pick from Pool
- Team Size: 3v3
- Bot Difficulty: No Bots
- Mutators: None
- Match Time: 5 Minutes
- Server: US-East (default)/US-West
- All other unmentioned settings will be left as default
The first map for each match will be DFH Stadium, with the loser of each map selecting the next map in the match, from any map in the standard map pool that has not already been used (no maps may be reused within a match)
Standard Map Pool:
- Beckwith Park
- Champions Field
- DFH Stadium
- Neo Tokyo
- Salty Shores
- Starbase ARC
- Urban Central
- Utopia Coliseum
- Rivals Arena
- All games will take place on US-East (default) or US-West
- Teams may change the server and first map if explicitly agreed upon
- If a player disconnects, the game will continue as-is. The disconnected player may reconnect to the same game or rejoin before the next game. The disconnected player may not rejoin during a subsequent game. The disconnected player will have three minutes to rejoin before the next game begins. If the disconnected Player is unable to rejoin, the player's team may substitute another player from their roster
- All live streamed matches must have at least a 5 minute delay, with both teams consenting. PLEASE NOTE: any time a game is streamed there is the potential for cheating
- CSL admins or streamers are the only observers allowed in each game by default. Players have a right to request no observers in a game with the exception of official CSL administrators or casters
- Teams who wish to have additional observers in-game may do so only with the approval of the opposing coordinator. Teams who wish to stream their own games must likewise first get the approval of the opposing coordinator. Teams who allow observers or their own streamers, however, understand the possibility of cheating and will subsequently waive their right to complain about observer cheating or stream cheating
- A match officially broadcast by CSL may not have any other observers, superseding the above mentioned observer rules
- Interactions should be limited to glhf or related (for STARTING the game), gg, good game or related (for ENDING the game), and general game setup, technical problems, or other game-relevant issues. Teams may speak or otherwise have friendly banter if both sides are amenable, however excessive or bad mannered interactions may result in penalties for the offending player and team. See section: penalties
- All interactions, including but not limited to, chat, PM, emotes, emails, or any other interactions, whether in-game or outside the game, will fall under this rule; to put it simply, if a team tells you to stop interacting with them, your team must cease all interactions, other than for necessary technical-related issues
- Procedural note: To claim a set win, please request politely: "please stop interacting with us or I am reporting you for an interaction violation," and then do not respond to further provocations by other players
- Other than giving an acknowledgement or one of the allowed interactions above, if the other player continues to interact with your team, your team must leave the game and send us the replay, VOD, or other evidence from the entire game for context in order to claim a forfeit win
- If there is a violation during the game, your team MUST leave the game in order to attempt to claim the forfeit, otherwise the completed results will stand if you finish the game
- Note that interaction violation forfeit requests will be denied if your team does not follow the proper procedures, if your team also uses bad manners yourselves, or if your team is goading the opponent into it, so if you leave the game prematurely/erroneously, your team will end up with the forfeit loss
- IMPORTANT NOTE: Remember, results will stand if you play through the game. If there are problems or issues (lag, chat violations, etc) that call for a regame or forfeit, please pause the game and speak to a CSL admin. If you play through the game, you CANNOT retroactively request regames or forfeits (unless both teams agree on a regame).
- Teams will be allowed 5 substitutions for the entire season; substitutes must come from their CSL team roster.
- Coordinators may make just 1 substitution per match; additional subs may only be made with the express permission of the opposing team. This permission must be documented and submitted as proof for substitution.
- Procedural Note: To explain further: a substitution only occurs DURING the match, in between games of the Best of Five series. Teams can use any pairing of 3 players from their roster on any given week. If a player needs to leave after a game, that team may substitute him for another player. Players CANNOT be substituted DURING a game.
- Each team will have a coordinator that is responsible for organizing his or her team, submitting lineups and results, taking accurate screenshots as evidence for forfeits and other issues, and serving as a point of contact with CSL staff and other coordinators. Coordinators must have a Discord name (i.e. PlayerA#1234) attached to their CSL profile, since Discord is where most communcation between teams will take place. Beginning January 18, 2020, if a coordinator has not added a Discord name to their CSL profile and an opposing team's coordinator is not able to reach them, they will risk forfeiting their team's games at the discretion of tournament officials. The coordinator is also responsible for making sure all team members are eligible under the rules
- The pre-set time for all matches is Saturday at 12:00pm Pacific (and Sunday 12:00pm Pacific for applicable Playoffs matches). Matches must be played at the default time unless both teams agree to play at a different time.
- Normal non-broadcasted regular season Matches during the Fall semester may be rescheduled to any time on or before December 8, 2019, and regular season Matches during the Spring semester may be rescheduled to any time on or before February 16, 2020. Any Matches that have not been completed by the deadlines will be treated as double-forfeits.
- Playoffs matches may be rescheduled, based on the following guidelines only: Matches scheduled for Saturday must be played by 11:59 PM PT on the Saturday that they are scheduled for, and matches scheduled for Sunday must be played by the following Tuesday at 11:59 PM PT. Please follow standard rescheduling procedures. Any Playoffs matches that have not been rescheduled and are unreported at the respective deadline will be treated as double forfeits.
- Procedural note: When agreeing to reschedule a match, both teams must email [email protected] with the agreed upon date and time to confirm or provide applicable evidence of the reschedule. Once this date and time is agreed on it will be considered the new official match time, and forfeit rules will apply to it
- A team that does not show up for a match 15 minutes after the default start time will forfeit the match. Players are given a 3 minute grace period in between sets; a player who is not ready for his specific set within 3 minutes of the previous game ending auto-forfeits
- Procedural note: in order to claim a forfeit win, please click the “request forfeit” button on the match page ON THE CSL WEBSITE, submit your screenshot (if you have multiple, please combine them into one image) and write a brief description to explain the situation. An administrator will then review your request and accept or deny it. If your request is denied, you likely did not show the proper evidence or date/timestamp in your screenshot; check with the tournament admins if clarification is needed
- Match results must be uploaded to the website as soon as possible; even if your match is broadcasted, all teams must still report their matches. All unreported or unfinished/pending matches will result in a loss for BOTH teams after the reporting deadline on the last weekend of each group stage. Unreported playoff matches will result in BOTH teams being removed
- In order to report your game, the WINNING COORDINATOR MUST: (1) add the lineups played by BOTH teams, and (2) submit screenshots of the victory screen for EVERY SET. Failure to accurately report games will result in the penalties. See section; penalties
- We encourage teams to save screenshots and recordings in case disputes need to be resolved. Disputes without replays, screenshots, or other evidence will likely be ignored
- If assistance is needed, please email [email protected]. For live assistance, there will be an admin available on CSL's official DISCORD CHANNEL during the default match time. Click HERE! to download the app and join the CSL channel!
- During the week, CSL will have open "office hours" on our official DISCORD CHANNEL. Mondays 8pm-9pm PST you'll be able to hop on our DISCORD and receive assistance from our admins
- We understand that CSL is a long league and not every team can play every single week. However, repeated forfeits impact the playing experience for all teams, and repeated forfeits may result in removal from the league. If a team is removed from the league because of forfeits (especially in the playoffs), that team will: (a) not be entitled to any refunds if registration fees were paid; and (b) will forfeit any and all prize earnings
- If a team forfeits two matches during the regular season, they will be given an official warning. This warning will be sent via email to the team's coordinator and all players on the roster
- A third forfeit, with no explanation given by the forfeitting team, may result in CSL removing the team from the league. This decision cannot be appealed. If a team is able to provide CSL administrators explanations or specific reasons for their forfeits, that team may be allowed to continue playing
- If your team has been selected for a broadcast your coordinator will be notified via email
- The match will be moved from the default time to a broadcasted time slot. Please check your individual team pages to confirm these changes
- Yes, this is mandatory
- Once you're scheduled for a broadcast you may not move or reschedule the match without the approval of the production director. Doing so or playing ahead of your broadcasted time will result in a forfeit for both teams
- This year we will allow teams to notify us no later than 7 days prior to their broadcast date if they have an issue with the time presented. Any team that cancels later than that 7 day period will be automatically forfeited.(Certain times there will be exceptions, e.x. first couple weeks of the fall, as it's very sudden for those team to prepare/adjust schedules for match times.)
- If your team is planning on dropping out or going inactive please let the production director or one of the admins know asap. Going dark and not saying anything leaves us vulnerable and creates a bad impression of your team/school
- You can view the publicly available broadcast schedule HERE (TBD)
Penalties and Bannable Offenses
- Player verification: a player who fails academic verification by CSL (e.g. on probation, fails to send in files, etc...) will have all of his or her CSL matches overturned. That player will also be banned for the remainder of the CSL season and the following season. If it is found that the coordinator knowingly used an ineligible player upon investigation, the coordinator may be removed from his or her position, or harsher penalties may be levied on the team, on a case by case basis. The team will also forfeit a minimum of 20% of all prizes, but may be higher, depending on the severity of the case as determined by CSL admins
- Addendum: a student who starts the season eligible to play, but ends up on academic probation mid-way through the year will not be allowed to play in any future matches, but his or her previous games will stand as valid. Any such case should be pointed out immediately to CSL administrators. Failure to do so will result in the penalty listed above for any game a player plays after going on probation. Failure to notify CSL administration of such cases will again, result in penalties
- Falsifying records: a player or coordinator found falsifying records, including but not limited to a student's enrollment or transcript information, will be immediately removed from the league and banned for 1 year. Furthermore, any and all matches played by the player in question will be overturned and all prize money earned by the entire team will be forfeit
- Incorrect Rocket ID's: We will send one warning to the COORDINATOR of the team if his or her players are found with incorrect Rocket IDs in their profile. The errors must be corrected before the team's next match. If the error is not fixed by the time of the team's next match, said team will receive one game loss, and will continue receiving one loss each week the player's information is not correctly updated
- False or incorrect result reporting: Teams who upload false or incorrect results will receive one warning. A 2nd warning will result in the reversal of the game(s) in question. A 3rd warning will result in the entire match score being reversed. Any further infractions will result in removal from the league
- Illegal Players: Players can only be an active player on ONE Rocket League team. Illegally using a player from another Rocket League team, will result in a match forfeit penalty, and potentially having the player suspended from ALL activities in CSL and the team removed from the season, depending on the circumstances; CSL admins will determine the adequate punishment for repeat offenders at their discretion. If your opponent is using an illegal player, notify an admin immediately
- Bad manner: Players who use excessive bad manner, insults, or other such related behavior towards another player or admin as determined by CSL staff will be given a single warning. Another instance of excessive bad manner will result in the offending player being banned from the current season. In more extreme cases, a player may be penalized or even banned without warning, permanently, at CSL tournament admin discretion
- Hacking, Ghosting, Stream Cheating: Any type of use of an illegal 3rd party program or map hack, stream cheating, or other activity that leads to one player gaining an unfair advantage will be immediately banned from the current season and 1 year thereafter. Furthermore, any and all prize money earned by that player will be forfeit, and all his or her matches reversed. For documentation purposes, prize money earned by an individual will be calculated by taking the team's winnings divided by the amount of players total (e.g. $10,000 / 6 players)
- If a team that is selected to play a LIVE BROADCAST game fails to show up for its match on schedule, and did not notify us of any scheduling conflicts during the registration period will be subject to ONE warning. A second instance of a team not showing up to a live broadcast slot will result in a forfeit of $150 in any prize money the team wins. This amount will double for each subsequent violation
- If a team qualifies for the live Grand Final and can not attend -- the team will forfeit its total prize money
Fees, Data, and Other Legal Notices
- CSL's Rocket League league is free for the 2019-2020 school year
- As stated above: CSL will collect data from our users, including educational information found on their transcripts. This information is used solely for the purpose of verifying eligibility in CSL. Educational information is kept securely in CSL's files and are retained for a period of 6 months (to see through the conclusion of the league and paying out of prize pools). After this period, the files are permanently destroyed. CSL never retains this information for longer than 6 months
- CSL must collect tax information for all winning teams (W9 forms for American citizens, W8 forms for Canadian citizens). This information is required in order to receive prize payments from CSL. CSL uses these forms for tax purposes only
- After any tournament or league concludes that has prizing attached, CSL will reach out to all winners to collect their information. Teams or players have 30 days to submit the required information to CSL. Failure to submit prize information within 30 days may result in a forfeiture of prize (this will be handled at CSL's discretion)
- At the conclusion of the collection deadline, CSL will process all payments through its finance department. Payments take up to 90 days from this point, pending complete information. If any team or player submits incorrect information, prize payments may be delayed
For any Rocket League related questions - please feel free to email us at [email protected] or speak to an admin live at the default match time on DISCORD in the Rocket League Tournament chat.