THE CSL NETWORK

There have been some debates in the Official CSL TeamLiquid.net thread between some more vocal players on the upcoming season of the CSL . We want to know what YOU think. Whether you're a player, coordinator, or even spectator, let us know what you think about the following issues.

  • What do you prefer for match format?
  • Should new players (past X deadline) be allowed in the playoff?
  • What kind of map pool?

Special Note: For those of you who have tried the ICCup maps, please give us your feedback, either by email or by comment. If you haven't tried any, you should go do so! ^_^

Posted in ,

Comments (43)

aikepah

Match Point and Fighting Spirit need to be in the map pool :D At the very least Fighting Spirit. I liked how it was last season where we had a bunch of maps for the season and you guys gave us 5 different ones for each week :) That was fun.

I say: Fighting Spirit, Match Point, Scrap Station, Metalopolis, MAYBE Xel'naga Caverns, That 4 player space station one (don't remember the name but it's pretty good methinks), and I'm ok with Blistering Sands and Steppes of War. I'm sure some other iCCup maps are good too but I haven't played them :)

#1
9/1/10 5:58 AM
mOnion

Delta Quadrant ^^^

It'd be fun to use some ICCup maps, but we really need to know soon cuz I personally haven't played on any of them and we really need to know timings on those maps cuz most of them are significantly larger than blizzards maps.

And if its an ICCup map it should really be Kespa maps remade, I know they have a lot of custom maps they're trying out that have like undroppable spots behind mains and other goofy shit but its really far too experiment-y to be used in competitive play

#2
9/1/10 8:14 AM
GokaiN

I would prefer that Blistering Sands not be included. The others seem fine. I assume that people hate Kulas Ravine [though I personally don't mind so much]?

#3
9/1/10 8:57 AM
Inkarnate

I think the blizzard map pool is decent, as are the iCCup maps, I wouldn't be opposed to maps from either.

Some of the blizzard NON-Ladder melee maps are good ie. Crossfire (Sin peaks) and I remember seeing a few others.

#4
9/1/10 9:30 AM
JiYan

90% of players dont like desert oasis, so i voted for certain blizzard maps. tbh though i wont be furious if there was like 1 non-blizz map in it per week.

#5
9/1/10 10:47 AM
mOnion

also i'm really against the idea of competitive 2v2's X_X i'd hate to have our matches decided by something as unstructured as that, even though its been used for years in BW, i've never been behind the idea.

#6
9/1/10 10:59 AM
n3mo

ace match on runling run.

to be more serious, metalopolis is the only blizzard map that i think is pretty good. there are some good iccup clones right now on sc2, and i think the custom maps will only get better with time.

#7
9/1/10 11:20 AM
OCC.Sunyveil

There needs to be some sort of multiplayer something imo.

#8
9/1/10 1:55 PM
raukolith

absolutely not kulas ravine, that map is so incredibly imbalanced for zvt (and i play T!!!)

personally i'd rather play all BW remakes but i guess that's sorta unfair to the people who've never played bw, so i guess blistering, xelnaga, steppes, and i guess metalopolis (it's popular as "balanced" even though it's got that ridiculous open natural and short rush distance between 9/12 and 6/3 oclock positions). definitely should have match point, fighting spirit, and heartbreak ridge in the map pool though

#9
9/1/10 2:33 PM
doppler

I think the map pool should be selected blizzard ladder maps, except that each week a single different custom map is included in the pool to spice things up.

#10
9/1/10 2:42 PM
Zerksys

Why can't we make it Sunday night like before? Why did it change to Saturdays?

#11
9/1/10 3:09 PM
DarthThienAn

Where does it say anything about Saturday/Sunday night in this post o.o

#12
9/1/10 3:11 PM
rackdude

For 2v2s make it a balanced map like Tarsonis Assault. Non-shared naturals favors Zerg, back doors favor Zerg, and Twilight Fortress, Discord IV, and other turtle maps favor PT.

#13
9/1/10 5:49 PM
rackdude

For 2v2s make it a balanced map like Tarsonis Assault. Non-shared naturals favors Zerg, back doors favor Zerg, and Twilight Fortress, Discord IV, and other turtle maps favor PT.

#14
9/1/10 5:49 PM
BrownBear

I really want to see HBR make a comeback :D

As far as format, just make it like last year, 5 1v1s. The 2v2 sounds fun, but most 2v2 maps are really imba.

#15
9/1/10 5:58 PM
Phantom

Both: three 1v1s, a 2v2, and an Ace match (unique players for the non-Ace?)

I think we should have 2v2s with this new game. It's not the same old StarCraft, it's StarCraft 2, with new units and new strategies. I think it'll make for a more inclusive league where it's not just solo specialists who will win, but two players who can work well together as well. Leave the ace match for solo players since the majority of players would like to have games decided this way, but let a 2 player team play in a team competition.

Some Blizzard, Some User (ie. ICCup)

I've also voted that since I would like new 2v2 player maps included by players who want to seek a more balanced 2v2 game.

#16
9/1/10 8:45 PM
ExO

What concerns me about all of the old BW iccup maps, is while they were fairly balanced (excluding gems like Hall of Valhalla, bonus points if you know how old that map is), how balanced are they in a Starcraft II environment? I've played one of the destination remakes a few times, and the map just feels very large.

It may be fine; however, I think a larger focus should be placed on the blizzard ladder maps for now. Newer players will feel much more comfortable on these maps, and while some maps should be left out of the map pool, I feel like there are enough maps that are relatively balanced in the blizzard ladder map pool.

Maybe have (assuming we are going to see the 5 1v1s style again this season) 4/5 maps be from the ladder, and 1/5 be an iccup remake?

For Example, a setup could be like this:

Game 1: Metalopolis
Game 2: Scrap Station
Game 3: Deltra Quadrant
Game 4: Python
Game 5: Steppes of War

Perhaps not in that order, and perhaps maybe having 2/5 maps a week be from the old set. I definitely think the wrong idea would be to use mostly iccup maps.

Just my 2 cents worth

#17
9/2/10 12:43 AM
aikepah

Python is such a terrible map. As a Zerg player I think that was the worst map ever in BW. So hard to take a proper 3rd base. :P

Yes the maps are bigger, but I think that's a good thing. That encourages a macro game, and less super aggression. So we will see games more similar to BW and not games that end in 10 minutes :P

#18
9/2/10 1:34 AM
hilypo

I hope we will know a few weeks in advance if we are using something that isn't blizzard maps. Some of us haven't played BW competitively, so havn't played something like fighting spirit ever. I'd hope we get enough time to learn and practice the maps if we don't use standard stuff

#19
9/2/10 2:38 AM
aikepah

Just go create a custom game and search 'iccup' that should bring up all the maps we're talking about :) Take a look at them and try them out with friends!

#20
9/2/10 2:57 AM
genoc

I hate Steppes of War and Kulas Ravine, rest of them are decent (Blistering Sands is pretty annoying as well).

#21
9/2/10 7:35 AM
uwStarcraft

As long as the teams are given plenty of notice ahead of time as to the contents of the map pool, I don't see that it's going to matter much.

Also, 2v2 ftw.

#22
9/2/10 8:30 AM
BrownBear

No Blistering Sands, please. The destructible rock backdoor is such a bad gameplay mechanic.

#23
9/2/10 4:28 PM
DeSS_SallyDesu

My only problem is that the first option for match format means that there would be no 2v2s at all, and my team and I were really excited for the addition of 2v2s into the competition this year.

But of course the second option for match format seems a bit iffy because of the 'unique players' for the 2v2 match. Imo I don't think that the three 1v1s, one 2v2, and ace 1v1 would be a problem as long as the 2v2 does not require unique players. I think that most people would be more willing to change to that format if that were the case.

-Dalhousie Coordinator

#24
9/2/10 9:00 PM
hazelynut

On the other hand, imagine a team with someone like NonY:

Set 1: NonY
Set 2: scrub
Set 3: NonY + scrub
Set 4: scrub
ACE: NonY

It becomes even easier to carry a team to victory using one good player.

Just to put in my 2 cents--I personally really like 2v2. We had it in CSL Season 1, and it was some of the most fun I've had in my CSL experience. It introduces an element of teamwork that a best of 5 1v1s doesn't necessarily have--it's one thing practicing against each other, and it's another practicing WITH each other.

Right now, it seems that people are iffy on 2v2s because they're untested and possibly imbalanced, but a large part of that is because there are no major team leagues or tournaments to test 2v2s out yet and legitimize their presence. In an early SC2 season like this, CSL has the opportunity to take the lead and make 2v2s watched and known. I'm really hoping that more people give this a chance, because 2v2s can be really fun to play and watch (http://www.youtube.com/watch?v=BFonUyXb83I).

#25
9/2/10 9:11 PM
mOnion

lol I love people complaining about blistering sands ^_^ try neo medusa with a backdoor that was a glitch fest!!!

#26
9/2/10 11:08 PM
FragKrag

I'd be very happy with Metalopolis, Caverns, Scrap, and the two ICCup maps :o

#27
9/3/10 2:57 AM
aikepah

Come on now m0nion, Neo Medusa was an amazing map :P You know you loved it. Besides it took skill to glitch units through those temples! Plus Temples take like 5 minutes to kill each and there's like 20 of them lol. So unless you have siege tanks/lurkers you couldn't break it down. Where as in Blistering Sands that rock goes down in about 30 seconds to 8 roaches lol. It's not mid-late game stuff like Neo Medusa, it's early game crap that makes it a problem.

#28
9/3/10 10:15 AM
Theclutch

Metalopolis is a good map so that should definitely be in there along with caverns and maybe blistering sands? just to give the zerg some love ^.^

#29
9/3/10 4:03 PM
Impervious-OU

I'd like to see a 2v2 in it. I dunno how to incorporate that though..... This isn't BW anymore.....

Also, for the map pool - Blizzard is making balancing changes, based on the results from games on the ladder maps..... Using non blizzard maps could actually be less balanced, should a patch come mid-season..... I think its a bad idea, even though I do like a bunch of the ICCUP maps.

#30
9/3/10 4:07 PM
OCC.Sunyveil

I cant' believe 5 1v1s is winning, it's making me cry :'(

#31
9/4/10 3:22 PM
Pwnarchy

I would say have a separate league for 2v2s. The strategies for 2v2 are so different I doubt that most people would be able to switch (I know I wouldn't.) I would also rather stick to league maps
(Everything but Kulas and Desert, possibly Scrap) because those maps have been tested to death and are for sure balanced (arguably :P)

#32
9/4/10 8:19 PM
OCC.Sunyveil

it's not about having people switch, it's about giving people more options to playtime and some diversity to the matches. I definitely miss watching proleague back in the days of 2v2 where you got to see Reach and Yellow play because they could play 2v2s competitively even if they couldn't play 1v1s. I don't see any advantage to having 5 1v1s as opposed to 4.

#33
9/5/10 7:46 AM
rasdasd

2v2's are loads of fun, and introduce some aspects of the game that are never even touched upon in a 1v1. There are more legitimate strategies in a 2v2 that are fun to watch and do. Try killing a mothership with 20 scvs repairing it. 2v2 allows for teams to not just practice against each other, but also with each other. @hazelynut : we could perhaps do it so that the 2v2 players are unique or, a person cannot play in both the 2v2 and the ace match. That's my 2 cents.

#34
9/5/10 8:43 PM
Audentia

I voted for the 5 1v1s, but after reading the comments, i wanna change my vote =/.

#35
9/6/10 1:45 AM
Krnc

I think... the Blizzard maps we should have for 1v1 are:

Delta Quadrant
Blistering Sands
Metalopolis
Steppes of War
Scrap Station

And I think the rest of the ICCUP maps are great. And the Blizzard maps in the above list are pretty balanced.

#36
9/6/10 5:38 AM
Phelix

Regarding the map pool, we don't really know what kind of balance holds on these ports from Brood War. Somehat balanced in BW does not mean that it's going to be balanced in SC2, especially now with cliff-walking units such as Reapers.

Run Ling Run for all 5 sets sound good to me!

#37
9/6/10 7:55 PM
SeanShepard

If it's going to include non-blizz maps (iccup) we just need to know in advance so we can learn these maps.

#38
9/7/10 9:40 PM
cro

Battlecraft + Colonial Line Wars. Thanks! /sarcasm

#39
9/13/10 10:37 PM
ArcturusX

I am in-favor of any map as long they do not favor the Terran.

#40
9/15/10 4:45 PM
Kinky

Ahaha, why does it look like someone rigged the first poll? There's so many more votes in the first one that the other two.

#41
9/16/10 11:14 AM
admin

It isn't rigged, more people care about the first poll than the other two.

#42
9/16/10 11:47 AM
Meta

I vote to add River Point, the iCCup map. It's tremendously awesome.

#43
9/25/10 4:46 AM